Steam is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics
To learn a little more about STEAM watch my video, Here.
To learn about Universal Design and the ways it is used My team and I made separate pages so you can learn all about the variety of principles. You can also click on the links below to see their own websites.
Universal Design Principles
- Principle 1: Equitable Use by Monica Tenneson
- Principle 2: Flexibility in Use by Mandy Morehouse
- Principle 3: Simple and intuitive Use by Lindsey McEwan
- Principle 4: Perceptible Information
- Principle 5: Tolerance for Error
- Principle 6: Low Physical Effort By John Jennings
- Principle 7: Size and Space for approach and Use by Angela West