STEAM

Steam is an approach to learning that uses Science, Technology, Engineering, the Arts, and Mathematics

To learn a little more about STEAM watch my video, Here.

To learn about Universal Design and the ways it is used My team and I made separate pages so you can learn all about the variety of principles. You can also click on the links below to see their own websites.

  1. Principle 1: Equitable Use by Monica Tenneson
  2. Principle 2: Flexibility in Use by Mandy Morehouse
  3. Principle 3: Simple and intuitive Use by Lindsey McEwan
  4. Principle 4: Perceptible Information
  5. Principle 5: Tolerance for Error
  6. Principle 6: Low Physical Effort By John Jennings
  7. Principle 7: Size and Space for approach and Use by Angela West